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My projects deal with the intersection between new technologies and traditional design crafts. Guided by an explorational design approach, I constantly search for new forms of creative expression. Through self-initiated, interdisciplinary works that range from interactive installations, VR-experiences and moving images to bold graphic designs, my visual language is variable.
I frequently collaborate with other artists and agencies to create outstanding experiences. Since 2016 I’m giving workshops specialized in rapid prototyping of VR environments to define new fields of design. My work has been exhibited and shown at galleries, modern art museums, festivals and design shows worldwide.
Cologne Fine Art, KölnKölner Designpreis 2017, KölnGlobal Games ZKM, KarlsruhePLAY15 Festival, HamburgA MAZE. Festival, BerlinPrint Screen Festival, IsraelFMX Conference 14, StuttgartNext Level Conference, DortmundLudicious Game Festival, Zürich
Games For Change Festival, ParisPlatine Festival, KölnSixpack Showcase, KölnMuseum Ludwig, KölnFlashgib Store Popup, Stuttgartillustrative, BerlinFormagenda, BerlinGamescom Congress, KölnStroke Art Fair, München
Prototyping (Interactive Media)VR Experiences (Unity3D)VR Workshop (Unity3D & HTC Vive)Interactive InstallationsAnimation (2D & 3D)
Art DirectionInterface DesignGame DesignIllustration (2D & 3D)VJ/Visualist
Kölner Designpreis 2017 — Award NomineeDesign Made In Germany — Award Nominee (Cat. Logo-Design)A MAZE. Berlin 2015 — Award NomineeNew Media Awards Aachen — Winner (2nd Price)Games for Change Europe 2014 — Finalist / WinnerLudicious Game Festival 2014 — Award Nominee
Print:Image Based Architecture — Philipp Reinfeld Whilhelm Fink VerlagSkullture — Vetro Editions / Gingko PressDark Inspirations Volume 2 — VictionaryAnimal Graphics — Sandu PublishionsWeb:Vimeo Staff Pick, Vice Magazine, Beautiful Decay, Gizmodo, Wired Magazine, Booooooom, NME, Killscreen Magazine, Digitalarts online
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